About

Learn more about me

Software Developer

Four words to describe me are short, fast, playful, and honest. To obtain a challenging and responsible position in a dynamic company, utilizing my professional qualifications for the progress and the success of the organization and to update myself with the latest technologies, thus progressing in my career.

  • Birthday: 25 Mar 2003
  • Phone: +91 123-456-7890
  • City: Thu Duc, Ho Chi Minh
  • Degree: Bachelor of Technology
  • Email: qminh1290@gmail.com

Skills

Unity

Blender

HTML

CSS

MySQL

Node.JS

Problem Solving

Critical thinking

Team Work

Resume

Check My Education

Professional Education

Bachelor of Technology

2021 - 2025

Ho Chi Minh University of Technology

Computer Science and Engineering
(Virtual Reality and Gaming)

Higher Education

Higher Secondary School

2018 - 2019

ABC Secondary School
Thu Duc, Ho Chi Minh

O.K - F.B.I

Portfolio

My Works

2D Track-and-Run Game

Introduction

This project involved creating a 2D game using Unity engine, where the player controls a character through a track to reach the end of the level. The game was inspired by classic games like Super Mario, and it involved creating both the character and background from scratch using Unity's drag-and-drop tools without coding.

Project Steps

  • Creating the Background - The first step in creating the game was to create the background. This involved selecting a template and modifying it to fit the desired aesthetic of the game. Unity provides many templates to choose from, and the one selected for this project was a forest theme. The background was created using a combination of Unity's Sprite Editor and Image Editing software to create a seamless background.
  • Creating the Character - After creating the background, the next step was to create the main character. This involved choosing a sprite and using Unity's 2D Animation tool to animate the character's movements. The character could move left, right, up, and down, and could also drag along the track.
  • Setting up the Level - Once the character and background were created, the next step was to set up the level. This involved creating obstacles for the character to avoid, such as pits and rocks, and adding power-ups such as coins and boosts.
  • Playtesting and Iteration - After setting up the level, the game was playtested to identify any issues or areas for improvement. Iterations were made to improve the gameplay and ensure that the game was enjoyable and challenging for the player.

Challenges

The main challenge in this project was creating a game without any coding. While Unity's drag-and-drop tools are powerful, they do have limitations, and certain actions or movements were difficult to implement. For example, creating a smooth jumping motion for the character required multiple animations and adjustments.

Conclusion

In conclusion, this project involved creating a 2D game using Unity's drag-and-drop tools without coding. The game involved creating a background, character, and level, and required playtesting and iteration to improve the gameplay. Despite the limitations of the tools, the game was successfully created, and the project demonstrated the power of Unity for creating 2D games without coding.

Contact

Contact Me

Address

Thu Duc, Ho Chi Minh City

Social Profiles

Email Me

qminh1290@gmail.com

Call Me

+91 123-456-7890

Designed by Shray Salvi